Black Art of 3D Programming
I came across an old (1995) classic book Black Art of 3D Programming online. This book was written before DirectX or Open GL were available on personal computers and teaches you how to build a 3D engine using just software (no hardware acceleration).
I thought it would be interesting to convert the C code to FreeBasic and build an old skool 3D engine using plain FB. As I go through the book, I will convert the C code to FB and post the results on this page. Select a link below to see the FB code.





